Major League Hacking 2017 Hackathon Season
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See you again next year!

Read and watch all about PixelJam 2017 here!

University College London

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What is PixelJam?

PixelJam is a 24-hour game development event run at University College London. Here you'll be given all the workshops, tools, mentors and snacks you'll need to create the game of your dreams! These kind of events are known as game jams, and are a great opportunity to come together with like-minded gamedev enthusiasts and bring your game ideas to life over a weekend.

What can you make? As long as you can make your game within 24 hours, and it can be compiled to a Windows (UWP) machine, anything goes. All game genres and types are welcome - whether you want to make an RPG, a shooter, a puzzle game, a point-and-click adventure (or anything in between), you'll get a chance to bring it to life at PixelJam.

At the day of the event, we will explain the jam theme that your game should aim to satisfy to be eligible for prizes.

Once the 24 hours are over, you'll be given the opportunity to show off what your game in a 'science fair'-style presentation, and also the chance to demonstrate your creation in front of other attendees. Also, during the weekend, we'll be holding mini-events and games, to give you a break from your projects.

Do I need to be a programmer/tech savvy person?

Certainly not! From level designers to artists, to composers, audio engineers, and even monetisation managers - whatever your role in the game making process, you'll get a chance to fulfill it at PixelJam. We'll help to make sure that participant groups are balanced, so that your team contains the right mix of programmers, artists and other roles according to your needs.

Even if you do want to participate as a programmer, but lack practical experience programming games, we've got you covered! We'll be bringing a selection of gurus and mentors from TechSoc and the gaming industry who’ll be running beginner’s workshops on a variety of topics, as well as helping you with your projects in any way they can.

What do I get out of it?

You get a chance to make a game of your own! Along the way, you'll meet peers with an interest in making games and learn a ton from our game dev mentors and from your own project.

And, of course, if your game is really good... a number of spectacular gaming-related prizes await.

Where is it?

The event will be held at University College London, in the gorgeous Wilkins Building. It's the big one with the columns and dome (aka the portico!). Our location is:

University College London
Gower Street
London
WC1E 6BT

The closest tube stations are Euston Square (Circle, Hammersmith & City, Metropolitan Lines), Warren Street (Victoria, Northern Lines), Euston (Victoria, Northern Lines, National Rail), and Russell Square (Piccadilly Line). There's also a bus stop just outside the entrance served by the 14, 24, 29, 73, 134, and 390 buses.

Google Maps

Tickets are sold out!

Tickets for PixelJam will be free, and include food and a rest area for you to stay overnight if you wish.

If we feel you're a good fit for this event, we will send you an email with your ticket within 30 September. In the meantime, why not like our Facebook page or follow us on Twitter to stay up to date?

Mentors

David Renton

Microsoft Valued Professional

Windows GameDev expert

Simon Jackson

Microsoft Valued Professional

Unity Master

Jen Stirrup

Microsoft Valued Professional

Data Maven

Kristofer Liljeblad

Microsoft

Networking & back-end wiz

Anze Vodovnik

Microsoft

Cloud Geek

Vincent van der Walt

Microsoft

Azure Authority

Lee Stott

Microsoft

CTO Academic Engagements

Geoff Hughes

Microsoft

Cloud computing expert

Gary Burchell

Fireblade Software

Studio founder & director

David Baxter-Williams

Assistive Solutions

CEO and cat lover

Dr. Karen Stepanyan

UCL Dept. of Information Systems

Info. Sys & Web Tech lecturer

George Walker

Institute of Making

Programmer & audio engineer

Chris

Microsoft Student Partner

DevOps Ninja

Slaviana

Microsoft Student Partner

Sleepless performance expert

Sondre

Microsoft Student Partner

ROM Hacking geek

Rohan

Hackathon veteran

Jaro

Python Ninja

Tilman

KeyMaster

Phil

King of Griefers

Sebastian

JS enthusiast

Lucy

Dora the Explorer

David

Panda

Workshops

Mixing it up with Windows 10 Mixed Reality

Simon Jackson, Microsoft MVP

Get an exclusive sneak peak at Microsoft's brand new Mixed Reality headsets! Learn how to create never-before-seen gaming experiences for this exciting new technology. An intro / Q&A session on everything new with the Windows 10 Mixed Reality program, the devices, getting started and more. Learn what it takes to make your Mixed Reality solution shine.

Connecting your games to Microsoft Azure

Kristofer Liljeblad, Microsoft

During this fast paced and hands on session you’ll see how you can easily extend your games by connecting them to Microsoft Azure using the newest and most modern architectures and tools. You’ll also see how the open sourced project Codename Nether will help you to build even more complex solutions faster and easier on Microsoft Azure.

Building for Dream.Build.Play 2017

Simon Jackson, Microsoft MVP

A deep dive through Microsoft's regenerated Dream.Build.Play competition and a run-down of the various competitions going on. Build your best game and then integrate it with the Xbox Live Creators program to make your title shine.

Hosting your Unity game as a WebGL app on Azure

David Renton, Microsoft MVP

Host your game online so your players can play it right in their browser! In this workshop, learn how to setup a free student Azure account and configure it to create your own web app with a unique domain name. Then learn how to create a WebGL version of your Unity game and upload it to your web app on Azure.

Resources

Whether you're a complete beginner or a seasoned game developer, we've put together a few resources just for PixelJam. We hope you find them useful in giving you an idea of how to get started making your game!

Game development intro playlists

Schedule

Saturday 14th October
10:00am Registration

// Jeremy Bentham Room
11:00am - 12:00pm Opening Ceremony

// Jeremy Bentham Room
12:00pm Microsoft Nether Workshop

// Chadwick G08
12:00pm Development begins + team formation

// Jeremy Bentham Room
1pm Lunch

// Jeremy Bentham Room
1.30pm What is Virtual Reality gaming and what does the future hold?

(Talk by VR Professor Anthony Steed)
// Chadwick G08
3pm Microsoft Mixed Reality Workshop

// Chadwick G08
6pm Dinner

// Jeremy Bentham Room
7pm Dream.Build.Play / Xbox Live Creators Workshop

// Chadwick G08
10:30-11pm Slideshow karaoke

// Chadwick G08
12am Midnight Pizza!

// Jeremy Bentham Room
Sunday 15th October
12:30-2:00 am Caffeine-fuelled classic game speedruns!

// Chadwick G07
8:00 am Breakfast

// Jeremy Bentham Room
10am Unity WebGL Workshop - Host your game online!

// Jeremy Bentham Room
12pm Development Finishes

// Jeremy Bentham Room
12pm Lunch

// Garden Room
12-3pm Judging

// Jeremy Bentham Room
3:00 pm Closing Ceremony

// Jeremy Bentham Room
4:00 pm Event finishes, see you next year!

Frequently Asked Questions

What is a hackathon / game jam?

A hackathon is a day-long event where participants work together in teams to create interesting tech projects. A game jam is a hackathon specifically for making games!

Who can attend?

Anyone currently studying at a university at undergraduate or postgradurate level are all welcome to join us. You'll need to bring your student ID with you so we can check this.

Are under-18s allowed?

Sadly we're unable to allow under-18s to attend PixelJam.

How large should my group be?

We recommend teams of three for the best experience. Your teams can be of any size, but to be eligible for awards, your team must consist of three people.

Can I stay the night?

Definitely! We'll be providing sleeping spaces. You may want to bring some stuff to keep you comfortable though.

What should I bring?

Definitely bring a laptop if you have one, as well as chargers for your gadgets, comfy clothes, toiletries, and a sleeping bag or blanket + pillow, as well as your ticket and student ID.

Can I start my project early?

No. Any projects started beforehand won't be valid for any awards or prizes.

Will I receive reimbursement for my travel?

Unfortunately, we are unable to provide travel reimbursement for PixelJam.

Sponsors

PixelJam would never be possible without the generosity of our sponsors. We'd like to thank these companies for their support, and also invite you to click on the links to learn more if you're interested.

Gold sponsors: Silver sponsors: Mentor and prize partners:

Supporting PixelJam

We'd love to have your company or organisation support us, either through contributing mentorship or gaming-related prizes. Reach out to us through the contact form below and we can discuss this further.

Contact Us

Send us a message and we'll get back to you as soon as we can!

Social Media

@PixelJamUCL @PixelJamUCL